Wednesday, 13 November 2013

Placeholder Assets

I began to create placeholder assets for many of the objects I would be using in my level. These will be added in my level to represent where my final assets will be placed. As the final assets are completed I can then easily switch them out with the placeholders into my level.

Once I added the placeholders into my level I began working on one of my "hero objects". This would be an object that would really stand out and be the unique centerpieces for my environment. I made a list of the "hero objects" I will be having in my level:

Alchemy Table
Orrery
Fireplace
Stove/Oven
Chessboard
Telescope

I have structured this so that each room will have 2 Hero Objects.

The first object I began to create was my orrery. I knew I wanted it to be a very spectacular model visually, including having the planets rotating around the sun in the centre. To add some magic and fantasy to the object I want the planets to look like physical planets, and the sun will be a physical ball of fire, rotating in the centre. This means that not only will the model look unique, but it will look extremely colourful and stand out to the viewer.








Orrery


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